﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName ="ABConfig",menuName ="CreateABConfige",order =0)]
public class ABConfig : ScriptableObject {
    //单个文件所在文件夹路径，会遍历这个文件夹下面所有Prefabe,所有Prefab的名字不能重复，必须保证名字的唯一性
    public List<string> m_AllPrefabPath = new List<string>();
    public List<FileDirABNAme> fileDirABNAmes = new List<FileDirABNAme>();
    [System.Serializable]
    public struct FileDirABNAme
    {
        public string ABNAme;
        public string PAth;
    }
}
